Ninja Theory shows how she created a new body for the main character Hellblade

The main character Hellblade – This is not only an expressive face, but also a well -trained body! Creators from Ninja Theory We looked at what they succeed, and decided to give a new flesh to Senu, about which a separate video day was recorded.

As the developers say, it is very important for them to make a protagonist as natural and real as possible. In a “vertical cut”, they used a fashioned model with their own hands, but in the end it turned out to be not like a real person. Yes, the proportions of the characters in video games are very often distorted (at this moment Ninja Theory Remembering Enslaved: Oddysey to the West) however in Hellblade The authors want to achieve maximum realism for Senui.

For this, they invited a fitness coach Vicki Wild (Vikki Wild) and scanned her body with a device from Artec. The results, according to developers, came out remarkable – it was possible to fix even how the muscles behave in different poses behave. With such a level of study, they say, Senue will become believable.

Caution, in the video there is an open female breast (virtual).

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The best comments

The chest is far from terrible, believe me, I would take off a terrible chest, but I don’t want to injure people. : D
Just the body of the main character is not feminine and everything, inflated. But it seems to me that this is logical if you constantly fight with a heavy weapon and are constantly trying to survive. It is foolish to expect that she will have a cute body of an 18-year-old top model. This is extremely stupid and is more likely to please all kinds of people that they like to work with one hand (the Japanese love to do so). It seems to me that it is more than appropriate to make a more realistic body, and not a sculpture for … ahem, you yourself know why.

If you want sweet https://bacanaplaycasino.co.uk/login/ and fragile girls, they wield a huge weapon without any problems, with a beautiful body and huge boobs? There are tons of anime and Japanese games for this. In reality, maintaining an impeccable body (according to female standards) and at the same time, it is very difficult to have real physical strength. I am sure that GG does not have time to follow your body.

It looks beautiful. A normal, trained body, but not a pumped monster.
I just don’t understand – if there is an opportunity to make a model so realistic on a modern gland, why no one did this before? For many studios, even only normal front animation is something unattainable, but here they want to do the whole body ..

tubular shape of the chest, google. And in general, I’m too lazy to look for, for Google gives such a disgusting horror: D
P.S. Google on request, on your fear of risk. I warned!

I think this is done so that the characters and animations seem realistic (yours to.ABOUT). Many people in games look at the world, environment, characters, including. As for the optimization of the drawing, most of the models that are present in games-Low-Poly (there is an example of Dota (there is a site on which there is information on limiting landfills, and so, there are no more than 5-6 thousand. polygons on the character as a whole), and we see it with a map of the normals, for which the High-Poly model is made, because of this and the system is easier to draw the model, therefore, in the game everything will look good and without a special load on the video card. I hope I answered your question.

Graoalony hands. Grapeaphony heels. And animation. Damn, too graphone! Return me my sprite 1994!

Great, of course, but once again I see developing, showing HD textures that will not be in the game. Well, those times will come. Will we live?

Google, and quench the thirst for curiosity, but injure the already killed psyche, or not google, but only the moment when my curiosity will master the fear and I still go for a walk? This is the question ..

If it is possible to make a model so realistic on a modern gland, why no one did this before?

Because it is insanely expensive. If the model is so detailed – then the whole Pipes should be redone. The fact that the “slander” would be approximately terrible for the drawn, just terrible with this level of detail of the original sculpt.
In the video at 2:24 they show the model after Retop. And I, seeing her, thought about what kind of model it was. In terms of polygoning, it is close not to the game, but rather to the movie, although it does not reach it a little bit. But, on the other hand, this is clearly not a sculpt with millions of landfills. Along the way, this is still a game mesh, but it is very highly polygonal for the game.

Why? Because specifically in this game they do not have many characters, so they can afford this. And because otherwise all this details of the scan that they trumped would go. But with such a bag – you need to do the rig much more detailed, and the animator’s work will need much more, and you probably can’t do without a mocka ..
I’m not talking about the fact that for transmission fingerprints you just need some crazy resolution of the texture.
So answering the initial question:
1. On a modern gland, you can afford “such and such a graphon” only in a similar game with one or two characters.
2. This will significantly increase the cost of the entire process of developing such a Persian. Not only modeling, but in general, all, up to the final assembly of the asset already in the engine.

Yes, the catch is only in this, therefore:
-Sir, we urgently need an extra menu to look at the female body!
Although you can always dig up models in the game files.

Very impressive. I don’t know why, but I even remembered the Corra from the series about the avatar. But I have to agree with the commentators above, this does not give us complete confidence that work on the game continues successfully. Based on those demonstration segments of the gameplay that we have seen, we can already conclude that the game is too far from modern standards. Even if it is an indie project, a game of this class needs a normal budget and a thoughtful combat mechanics. In the end, this is a third -person slasher, and what was shown to us in a demo does not even reach the concept of “one -on -one duel”, to which Ninja Theory sought, fixing the position of the camera behind the main character. Hello Resident Evil! Such a scheme already in the early stages of development caused fears, and when we were shown a demo, it was already possible to say with full confidence that it was not convenient and does not work as it should. It would be better if they changed the concept and made a full Action -adventure, ala Devil May Cry or Bayonetta. I would spy at least like Platinum Games make slasers. And go along a direct corridor, albeit beautiful, sudden confrontations with opponents crawling out of the bushes alone and … and what else was there? So far, all and this, to put it mildly, does not inspire big hopes.

It is mainly unattainable for small projects or for huge RPGs, because there are many dialogs and so on. If you take more complex games, then for a long time the facial animation has reached the level of reality (not detailing, but facial expressions). Untill Down, The Last of Us, Uncharted, GTA V and this is just the beginning of the list. Therefore, it has long been available to make high -quality animation, both faces and bodies. Another thing is that it is expensive and only AAA Taytla and that, more complex.

The presence of not covered boobs … Sorry, the female breast is always good. But, seriously, why every time they invent a wheel? For example, c Poser, with models, textures and morphs from DAZ, You can do more interesting things. There are simpler ways without showing off.

Standard Models Poser:
1. too universal, and are not suitable for some special characters.
2. Not even closely detailed. Compare them with a scan? Do not laugh my slippers!

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